This video demonstrates the creation and modification of primitives. I’ll use several primitives to create a simple desk lamp and then apply modifiers to the primitives to better model the necessary shapes. Along the way, I’ll also demonstrate a few tricks to make modeling easier. Prepared and narrated by Chad Miller.
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Have you ever wanted to stretch a part to fit into a range of sizes. This example shows how to create a template part that will “stretch” to fit into different assembled sizes.
I have run across a common misconception about the Factory Design Suite and that is it’s ability to work with elevations. This post will talk about a few different ways to work with elevations and some of the functionality that lives inside of this unique set of tools. The main tool I will use is creating sub-layouts that I relate back to layers but really they are sub-assemblies. When creating a sub-layout you have the ability to offset the original flush constraint (consider it a work plane) any positive or negative distance. Take a look at the video and like always if you have any questions please feel free to reach out to the cadgeek team. CAD.Geeks@tatatechnologies.com
This video demonstrates one method for creating a Daylight System in 3ds Max. The Daylight System command is a simple tool for adding realistic lighting and shadows to a scene. I’ll also cover a technique for creating a custom sky map to replace the generic one created by default. Prepared and narrated by Chad Miller.